Dolor is a high fantasy world filled with magic and intrigue. The surface of the world is over run with a diverse range of races, that claim the planets even more varied terrain. But deep down there are hidden locations and specialized races that hide secrets below the planets surface.
Dolor is covered with a wide variety of species that inhabit the surface, oceans, and even within the world itself. Each species has claimed their piece of Dolor with a variety of tactics. Some took their land by being present before other races, others by conquest, some forged alliances to hold their land, some because they were the only ones able to survive in the strange or toxic environments.
The Aberious live beneath the great lake that divides the enormous continent of Dolor in half. The lake itself is only ten meters deep, below the water is an enormous forest that keeps the water floating above it with an immense amount of magically energy that resides within it.
The Aberious live in the lush forest named the Strange forest by those who first explored it. Within the forest their are deer that stand as tall as trees, and bears that could fit in your hand. The land itself has come to life as the flora has started to gain consciousness and defends the strange forest with their lives, these are the main creatures that make up the Aberious, their ranks are bolstered by the other strange animals that have been altered by immense magical energy.
The Aberious are a collection of plants that have started to move, their appearances vary greatly between plant that has been magically imbued. They vary from humanoids, to animal looking creations, to abominations that look like tangled messes that are filled with chaotic magic.
Magic is gained through rigorous study of language. When one understands what a word means, and how it applies to the culture that made it, you can use it to cast spells.
Because of this, multiple languages can have the same spell, but have the effects of the spell be different, depending on the cultures involved.
Two cultures may be able to cast a simple fire-bolt, but the outcome of the spell may vary. Color, intensity, size, speed, mana spent, lingering damage, are just some variables that can change from species to species. It is important to know and understand the enemies you are fighting, otherwise you may get hit with a spell you thought you knew, but in reality it does things you d not expect.